03 — Scoring a Round
How scoring works, what the leaderboard does, what happens at the end, and why hole 7 specifically is always the problem.
The scorecard opens on Hole 1. For each player, tap the score input and enter the number of throws. The interface is built for one-handed use — you're holding a disc with the other hand, presumably, or at least thinking about where your disc just went.
Scores are entered per player, per hole. Ghost opponent scores are calculated automatically and displayed alongside real player scores. You don't enter ghost scores — they're generated from rating data when the hole is logged.
One-handed input
Score inputs use large touch targets (44px minimum) with tap-to-increment controls. No typing required. The app assumes your hands are compromised by disc golf.
After entering all scores for a hole, advance to the next hole. The scorecard progresses hole-by-hole through the full course layout.
The leaderboard reshuffles after every hole is scored. All players — real and ghost — appear together, ranked by total score relative to par. It updates live, quietly, inevitably, like a body count in a slasher film.
The leaderboard is always visible during a round. Position changes are reflected immediately after each hole is logged — no refresh required, no waiting. The ranking is unambiguous and non-negotiable. The ghosts don't accept appeals.
Each player shows their running total relative to par at all times — not just at the end. You always know where you stand. This is either motivating or devastating depending on which hole you're on. Usually it's hole 7. It's always hole 7.
Scores display as: -6 (under par), E (even), or +4 (over par). Clean. Unambiguous. Haunting in its clarity.
When playing Best Disc Scramble format, the scorecard switches to the DoublesScorecard view — a side-by-side grid layout showing both players' throw selections per hole. The best lie drives position for everyone's next throw.
Ghost opponents adapt to scramble format automatically. Their scoring model adjusts based on format selection at round start.
Each hole has an OB toggle in the scoring interface. Tap MARK OB / PENALTY STROKE to add a penalty stroke to your score for that hole. Once marked, the button shows OB / PENALTY STROKE MARKED to confirm it's been applied. Tap again to remove it.
OB strokes are tracked separately from your scored total and are included in the final hole score. They affect your to-par running total and feed into GC Rating calculation. Ghost opponents are not subject to OB — their scores are simulation-based and already account for typical field performance including mishaps.
After the final hole is scored, the Round Complete state activates. A gold FlatGhost SVG appears — the app's closest thing to a standing ovation. Final standings are displayed for all players.
From Round Complete, you have two options:
Par corrections
If you noticed a hole par that seemed wrong during your round, the Round Complete screen is a good time to submit a correction. You'll be prompted if corrections are available. See Community Par Corrections.
Every saved round generates a GC Rating — Ghost Card's own performance metric, modeled on the PDGA's rating system. It measures how you performed relative to the field on that course setup.
The calculation is based on the round's Scratch Scoring Average (SSA) — a number that represents what a scratch-level player would be expected to shoot on that course at the selected field difficulty. Your score relative to SSA produces your GC Rating for that round.
Your average GC Rating across all saved rounds is shown on your Profile. It trends upward as you improve and downward if you play significantly harder courses. A rating above 1000 displays in gold. Above 980 displays in green. The ghosts are always rated higher. That is also intentional.