09 — Horror Mode
Horror Mode adds a 50-card game overlay to any multiplayer round. Haunt opponents, play cards on yourself, hold Reckoning cards until the final hole. Skins run alongside. The disc golf still counts.
Horror Mode is an optional card game that runs in parallel with a normal disc golf round. You still score every hole, the leaderboard still updates, GC Rating still gets calculated. Horror Mode adds a second layer on top of all of that — a deck of 50 cards that players draw from, play on each other, and hold until the end.
The goal isn't to replace disc golf. It's to make your playing partner throw a grenade shot on hole 7 when they're already two over.
2+ Players Required
Horror Mode requires at least two real players on the card. It cannot be enabled for solo rounds or rounds with only ghost opponents. The toggle won't appear in Setup until you have a second player on the card.
In the Setup screen, once you have 2 or more players on the card, a Horror Mode toggle appears below the field difficulty selector. Tap it to enable. The toggle shows purple when active and displays "Card game active — 50-card horror deck" as confirmation.
The 50-card deck is divided into four types. Each type has a distinct color, purpose, and timing. Cards are drawn automatically — you lose a hole, you draw a card.
Haunt cards are the offensive half of the deck. When you play a Haunt card on another player, they must comply before their next shot (or at the timing listed on the card). Examples from the deck:
There are 20 Haunt cards total. Other notable entries include: Graveyard Shift (throw from 10 feet behind your lie), Shallow Grave (forced roller drive), The Apparition (putter only for the whole hole), Witch's Mark (double strokes on a chosen hole), and Séance (steal a random card from an opponent's hand).
Spirit cards are defensive and advantageous. You play them on yourself to claw back strokes, improve your lie, or draw more cards. Examples:
There are 15 Spirit cards total. Others include: Spirit Guide (draw 2 extra cards immediately), Possessed (take the best lie on the hole), Dark Vision (throw twice on your drive, keep the better), Unholy Ground (throw from any tee on the course), and The Shield (negate a card played on you and return it to the deck).
Reckoning cards are not played during the round. You hold them in your hand until Round Complete, where they resolve and adjust your final score. They don't interact with the live leaderboard during the round — they hit at the end.
There are 10 Reckoning cards total. Others include: The Last Rites (your worst hole scores as par), The Harvest (subtract 1 stroke per skin won), Lich's Crown (subtract 2 if you won the most skins), Soul Ledger (subtract 1 stroke per Haunt card you played), and Midnight Bargain (subtract 1 per opponent you haunted this round).
Reckoning cards stay hidden
You can see your own Reckoning cards in your hand during the round, but their effects don't show on the live leaderboard. Everyone's final position can shift significantly at Round Complete when Reckoning cards resolve. Plan accordingly.
There are 5 Wild cards in the deck. They are the most powerful and least predictable cards. They can function as either Haunt or Spirit, copy effects, cancel anything, or force everyone to draw.
The other Wild cards are Chaos Specter (declare Haunt or Spirit, play as either) and Coven (all players draw 1 card, you draw 2).
A skins game runs automatically alongside Horror Mode. Each hole has a skin worth 1 point. The player with the best score on that hole wins the skin. If two or more players tie, the skin carries over to the next hole — carryover skins are added to the pot and won by the next player who wins a hole outright.
| Situation | Result |
|---|---|
| One player has the best score | They win that hole's skin. Pot resets to 1. |
| Two or more players tie | Skin carries over. Next hole pot is worth 2. |
| Carryover chain | Pot keeps accumulating until someone wins outright. |
| End of round | Skins leaderboard shown at Round Complete alongside Reckoning card results. |
Skins are tracked in the Horror Panel during the round. You can see the live skins leaderboard at any time while playing. Several Reckoning cards — The Harvest, Lich's Crown, Dark Pact, and The Reckoning — interact directly with your skins total, so the skins game feeds into the final score resolution.
Ghost opponents score normally in Horror Mode rounds but do not participate in the card game. They don't draw cards, can't be targeted by Haunt cards, and don't win skins. Their scores still affect the live leaderboard and GC Rating calculation.
When the final hole is scored, Round Complete displays a Horror Mode results section alongside the standard finish screen. This is where Reckoning cards resolve.